Search found 163 matches
- Tue Oct 23, 2012 12:47 am
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.27 and downtime
- Replies: 1
- Views: 13969
Virtual Paradise 0.3.27 and downtime
Changes in version 0.3.27: Fallback to 16-bit depth/z buffer for Direct3D 9, restores compatibility with older GPUs that don't support 24-bit depth buffers(like a Geforce 2MX) Fixed bug causing DrawPrimitive calls with PrimitiveCount set to 0 Fixed D3D errors when restoring lights after device reset...
- Thu Oct 11, 2012 11:20 am
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.26
- Replies: 0
- Views: 38309
Virtual Paradise 0.3.26
Changes in version 0.3.26: Pass through objects when holding shift key Solid command Chat log Changeable color for highlighted messages Shearing of 3D objects using the shear command(issue #5) Some changes in VP SDK socket handling, this could solve some problems with corrupted data on connection lo...
- Thu Sep 27, 2012 2:13 pm
- Forum: Virtual Paradise News
- Topic: Updates and a new Facebook Group
- Replies: 0
- Views: 41909
Updates and a new Facebook Group
There haven't been any new posts here since version 0.3.22 in July so here is a new post to bring you up to speed on what's new in Virtual Paradise :) There is a new Virtual Paradise Facebook group . This Facebook group has already been very active over the last few days. I will be keeping it up to ...
- Wed Aug 01, 2012 11:04 am
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.22
- Replies: 5
- Views: 20708
Re: Virtual Paradise 0.3.22
Yes, it would be if you translated 127.0.0.1 but IPv6 has the address ::1 to point to the local host.Tim wrote:Cool didn't know this, so "2002:7f00:1::" is "127.0.0.1"
- Tue Jul 31, 2012 10:38 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.22
- Replies: 5
- Views: 20708
Re: Virtual Paradise 0.3.22
It has a 6to4 IP address.Tim wrote:Small question regarding "IPv6 connection support"
Does your server have a IPv6 ip?
- Fri Jul 20, 2012 8:23 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.22
- Replies: 5
- Views: 20708
Virtual Paradise 0.3.22
I'm sorry it took so long but VP version 0.3.22 is now available, you can get it from the download page. :) Changes in version 0.3.22: Terrain (incomplete, hard to use without keyboard controls and holes in the terrain can't be selected) Store data for multiple objects in one vertex buffer when usin...
- Mon Mar 05, 2012 12:27 am
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.21
- Replies: 0
- Views: 38714
Virtual Paradise 0.3.21
Version 0.3.21 is now available for download , here is the list of changes for this version: DDS Texture loader(only works with DXT1, DXT3 and DXT5 textures) Account info window(display only, no editing) Better layout for settings dialog, especially on Linux when using larger fonts Removed 120 verte...
- Wed Jan 04, 2012 1:25 am
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.20
- Replies: 1
- Views: 14610
Virtual Paradise 0.3.20
Virtual Paradise version 0.3.20 has been released, it can be downloaded from the downloads page. This release has support for user created per pixel lights, alpha to coverage in the OpenGL graphics modes and some fixes. The full list of changes in version 0.3.20: Support for user created point light...
- Mon Dec 12, 2011 10:31 am
- Forum: Bugs
- Topic: List of Bugs so far (0.3.4)
- Replies: 2
- Views: 34201
Re: Virtual Paradise 0.3.19
Virtual Paradise 0.3.19 x86 application crashed but kept loading in the background. wich is weird so it all works but this error message comes up. If it is the problem I think it is, it should be fixed in the next version. This only happens when you are using the 32-bit version of Windows XP. Next ...
- Wed Sep 07, 2011 7:04 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.19
- Replies: 0
- Views: 39269
Virtual Paradise 0.3.19
Virtual Paradise 0.3.19 has been released. This version has some nice new features like the move command, rotate command and a selection menu that lets you select objects that are behind other objects. There are also some performance improvements. The complete list of changes : 64-bit build for Wind...
- Fri Jun 17, 2011 7:51 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.18
- Replies: 0
- Views: 38484
Virtual Paradise 0.3.18
After 2 months the new version of VP is finally here. :mrgreen: I'm sorry it took this long, I just haven't had as much time as I had before. Here is the list of changes for version 0.3.18: Don't reopen model files that are already loaded Made some changes to the Direct3D 11 renderer that may help f...
Re: Scale
then how does aw have their water ? cant we gett something similair ? btw they have implimented the nvidia SDK for physX dunno if that would really benefit tho Water is possible, when you said dynamic fluids I was thinking of something like this: http://www.youtube.com/watch?v=8ksIes3Wp0c&featu...
Re: Scale
Scaling is already implemented. Dynamic fluids is very processing intensive so I don't think that will really work in a program like this.Tqrules wrote:I would like to have scaling as a option to stretch or change objects size.
also i want water dynamic fluids to be added if possible.
With kind regards Tq
- Mon Apr 18, 2011 12:19 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.16
- Replies: 3
- Views: 17748
Re: Virtual Paradise 0.3.16
Ja gaat wel goed zit weer op stage nu bij een bedrijf in Almere. Lang niet gesproken zeg xD Hoe kom je opeens weer hier dan?Tqrules wrote:Nice dude ! btw ik ben werkzaam nu in ibm in het buitenland wanneer ik weer tijd heb kom ik zeker weer eens keer langs.
btw hoes leven ed ? groet ed / tq
- Mon Mar 14, 2011 7:40 pm
- Forum: Virtual Paradise News
- Topic: Virtual Paradise 0.3.16
- Replies: 3
- Views: 17748
Virtual Paradise 0.3.16
A new version of Virtual Paradise is now available for download. This version has an improved Direct3D 11 renderer, better depth/transparency sorting, an opacity command and lots of smaller changes. Changes in 0.3.16: Support for greyscale colors in color command and sign command Opacity command Fix...