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    <title>Virtual Paradise news</title>
    <link>http://www.virtualparadise.org/</link>
    <description>Virtual Paradise news.</description>
    <language>en-us</language>
    <generator>virtualparadise.org</generator>
    <managingEditor>edwin@virtualparadise.org (Edwin Rijkee)</managingEditor>
    <webMaster>edwin@virtualparadise.org (Edwin Rijkee)</webMaster>
    <item>
      <title>Virtual Paradise 0.3.20</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=452#452</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=452#452</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=452#452</comments>
      <slash:comments>1</slash:comments>      <description>Virtual Paradise version 0.3.20 has been released, it can be downloaded from the &lt;a href=&quot;http://www.virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;downloads&lt;/a&gt; page. This release has support for user created per pixel lights, alpha to coverage in the OpenGL graphics modes and some fixes.&lt;br /&gt;&lt;br /&gt;The full list of &lt;a href=&quot;http://www.virtualparadise.org/wiki/Changelog#Version_0.3.20&quot; class=&quot;postlink&quot;&gt;changes&lt;/a&gt; in version 0.3.20:&lt;ul&gt;&lt;li&gt;Support for user created point lights&lt;/li&gt;&lt;li&gt;Alpha to coverage option(can be enabled using alpha_to_coverage=1 in the configuration file, requires multisampling)&lt;/li&gt;&lt;li&gt;Option to disable distance sorting of objects(disable_distance_sort=1 in the configuration file, for use with the alpha to coverage option)&lt;/li&gt;&lt;li&gt;Improved sorting and merging of RWX render groups&lt;/li&gt;&lt;li&gt;Query cells further away when using higher view distance&lt;/li&gt;&lt;li&gt;Crosshair cursor when using the mouse to control the camera&lt;/li&gt;&lt;li&gt;Fixed objects animations not resetting after the object has changed.&lt;/li&gt;&lt;li&gt;Fixed avatar names not working&lt;/li&gt;&lt;li&gt;Fixed incorrect scale if only 2 scale factors are given in the scale command&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;img src=&quot;http://www.virtualparadise.org/screenshots/Virtual%20Paradise%20client/Versions%200.3.x/vp_0_3_20_colored_lights.png&quot; alt=&quot;Image&quot; /&gt;&lt;BR /&gt;
      </description>
      <pubDate>Wed, 04 Jan 2012 01:25:26 +0100</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.19</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=365#365</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=365#365</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=365#365</comments>
      <slash:comments>0</slash:comments>      <description>Virtual Paradise 0.3.19 has been released. This version has some nice new features like the move command, rotate command and a selection menu that lets you select objects that are behind other objects. There are also some performance improvements.&lt;br /&gt;&lt;br /&gt;The complete list of &lt;a href=&quot;http://virtualparadise.org/wiki/Changelog#Version_0.3.19&quot; class=&quot;postlink&quot;&gt;changes&lt;/a&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; 64-bit build for Windows&lt;/li&gt;&lt;li&gt; Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object&lt;/li&gt;&lt;li&gt; Move command, animate the position of an object&lt;/li&gt;&lt;li&gt; Rotate command, animate the rotation of an object&lt;/li&gt;&lt;li&gt; Added world option to swap the left and right faces of the skybox&lt;/li&gt;&lt;li&gt; Merge and sort RWX mesh groups, improves rendering performance for many models&lt;/li&gt;&lt;li&gt; Improved sorting of which cells to query first&lt;/li&gt;&lt;li&gt; Sort objects by vertex buffer to reduce switching vertex buffers&lt;/li&gt;&lt;li&gt; Downloads on Linux and Mac OS X can now be interrupted when switching worlds&lt;/li&gt;&lt;li&gt; Mac OS X: Support for multisample anti-alias&lt;/li&gt;&lt;li&gt; Mac OS X: Support for V-Sync&lt;/li&gt;&lt;li&gt; Mac OS X: Show error in chat when entering a world failed&lt;/li&gt;&lt;li&gt; OpenGL mipmap generation using GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_SGIS_generate_mipmap(tried in that order)&lt;/li&gt;&lt;li&gt; Sign textures no longer load halfway through rendering a frame&lt;/li&gt;&lt;li&gt; Don't render MD2 mesh when updating the animation failed&lt;/li&gt;&lt;li&gt; Fixed memory leaks in MD2 mesh loader&lt;/li&gt;&lt;li&gt; Fixed memory leaks in texture mask loader&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You can get it from the &lt;a href=&quot;http://virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;downloads page&lt;/a&gt;&lt;BR /&gt;
      </description>
      <pubDate>Wed, 07 Sep 2011 20:04:09 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.18</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=363#363</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=363#363</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=363#363</comments>
      <slash:comments>0</slash:comments>      <description>After 2 months the new version of VP is finally here.  &lt;img src=&quot;./forum/images/smilies/icon_mrgreen.gif&quot; alt=&quot;:mrgreen:&quot; title=&quot;{L_SMILIES_MR_GREEN}&quot; /&gt;  I'm sorry it took this long, I just haven't had as much time as I had before. Here is the list of changes for version 0.3.18:&lt;ul&gt;&lt;li&gt;Don't reopen model files that are already loaded&lt;/li&gt;&lt;li&gt;Made some changes to the Direct3D 11 renderer that may help fix device creation errors some people were having&lt;/li&gt;&lt;li&gt;Removed object space normal mapping code, it was broken anyway&lt;/li&gt;&lt;li&gt;Added frame time indicator, enabled by adding show_performance_indicators=1 to the configuration file&lt;/li&gt;&lt;li&gt;Don't reopen model files on every use just to check the file type in the zip file&lt;/li&gt;&lt;li&gt;Added commands for setting MD2 animation(&amp;quot;animation [start frame] [end frame]&amp;quot; and &amp;quot;framerate [frames per second]&amp;quot;)&lt;/li&gt;&lt;li&gt;Better text alignment of chat on Mac OS X&lt;/li&gt;&lt;li&gt;Added field of view world option&lt;/li&gt;&lt;li&gt;Added near and far clipping planes world options&lt;/li&gt;&lt;li&gt;Added timeout to login&lt;/li&gt;&lt;li&gt;Ignore joint transform commands in RWX files, they were treated the same as the other transform commands in earlier versions&lt;/li&gt;&lt;li&gt;MD2 loader now works on big endian platforms, but there aren't any where VP is used right now(&lt;a href=&quot;http://www.youtube.com/watch?v=bVHjUoW6ktM&quot; class=&quot;postlink&quot;&gt;except the Wii!&lt;/a&gt; &lt;img src=&quot;./forum/images/smilies/icon_mrgreen.gif&quot; alt=&quot;:mrgreen:&quot; title=&quot;{L_SMILIES_MR_GREEN}&quot; /&gt; )&lt;/li&gt;&lt;li&gt;Use less render commands for RWX models in some cases&lt;/li&gt;&lt;li&gt;Fixed crash changing model ambient/diffuse/specular when the model isn't loaded&lt;/li&gt;&lt;li&gt;Fixed crash creating collision shape after MD2 model failed to load&lt;/li&gt;&lt;li&gt;Fixed parts of objects without texture coordinates being invisible when using normal maps&lt;/li&gt;&lt;li&gt;Fixed bug where previously hidden objects(create visible no) would not reappear after editing the object&lt;/li&gt;&lt;/ul&gt;If you have good ideas for new features or think I should work on a particular feature/bugfix first, feel free to leave a comment &lt;img src=&quot;./forum/images/smilies/icon_e_smile.gif&quot; alt=&quot;:)&quot; title=&quot;{L_SMILIES_SMILE}&quot; /&gt;&lt;BR /&gt;
      </description>
      <pubDate>Fri, 17 Jun 2011 20:51:12 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.16</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=327#327</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=327#327</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=327#327</comments>
      <slash:comments>3</slash:comments>      <description>A new version of Virtual Paradise is now available for download. This version has an improved Direct3D 11 renderer, better depth/transparency sorting, an opacity command and lots of smaller changes.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.virtualparadise.org/wiki/?title=Changelog&quot; class=&quot;postlink&quot;&gt;Changes&lt;/a&gt; in 0.3.16:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Support for greyscale colors in color command and sign command&lt;/li&gt;&lt;li&gt;Opacity command&lt;/li&gt;&lt;li&gt;Fixed cloth rendering when using Direct3D 11&lt;/li&gt;&lt;li&gt;Faster camera rotation&lt;/li&gt;&lt;li&gt;Vertex buffers for static objects now marked as immutable in Direct3D 11 renderer, this makes rendering faster&lt;/li&gt;&lt;li&gt;Downloaders stop faster when switching worlds&lt;/li&gt;&lt;li&gt;Fixed Direct3D 11 renderer not working if an older version of DirectX is installed&lt;/li&gt;&lt;li&gt;Direct3D 11 renderer no longer depends on d3dx11_43.dll&lt;/li&gt;&lt;li&gt;Use precompiled shaders for Direct3D 11&lt;/li&gt;&lt;li&gt;Fixed memory leaks in Direct3D 11 renderer&lt;/li&gt;&lt;li&gt;Fixed problems resizing and moving windows&lt;/li&gt;&lt;li&gt;Added missing 2x multisample option to settings dialog&lt;/li&gt;&lt;li&gt;Direct3D 9 and 11 renderers now support multisampling, vertical sync and anisotropic texture filtering&lt;/li&gt;&lt;li&gt;Fixed objects with masks appearing black when using texture compression(OpenGL)&lt;/li&gt;&lt;li&gt;Fixed bug that could cause a crash when the resolution of a cloth object is set too low(reported by cube3)&lt;/li&gt;&lt;li&gt;Fixed invisible selection boxes&lt;/li&gt;&lt;li&gt;Improved alpha/depth sorting&lt;/li&gt;&lt;li&gt;Width and height options for cloth objects&lt;/li&gt;&lt;li&gt;Max cloth resolution set to 100&lt;/li&gt;&lt;li&gt;Some small collision fixes&lt;/li&gt;&lt;/ul&gt;&lt;BR /&gt;
      </description>
      <pubDate>Mon, 14 Mar 2011 19:40:22 +0100</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.15</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=319#319</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=319#319</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=319#319</comments>
      <slash:comments>0</slash:comments>      <description>Virtual Paradise version 0.3.15 is now available for &lt;a href=&quot;http://www.virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;download&lt;/a&gt;. The new version has some new features and fixes. The frame rate while the world is loading should be improved now that more things moved to background threads.&lt;br /&gt;&lt;br /&gt;Here is the list of &lt;a href=&quot;http://www.virtualparadise.org/wiki/?title=Changelog#Version_0.3.15&quot; class=&quot;postlink&quot;&gt;changes&lt;/a&gt; for this version:&lt;ul&gt;&lt;li&gt; The resize_textures configuration option now works again&lt;/li&gt;&lt;li&gt; Run action commands on background thread when loading&lt;/li&gt;&lt;li&gt; Generate sign textures on background thread(reduces lag while loading)&lt;/li&gt;&lt;li&gt; Reduced downloader CPU usage on non-Windows platforms&lt;/li&gt;&lt;li&gt; Lower frame rate when the application is inactive&lt;/li&gt;&lt;li&gt; Increased timing precision on Windows(smoother movement)&lt;/li&gt;&lt;li&gt; Changed character height to 1.75m&lt;/li&gt;&lt;li&gt; Use a sphere as the collision object for tiny objects&lt;/li&gt;&lt;li&gt; Don't distance sort objects in zones that are too far away to be seen with the current visibility&lt;/li&gt;&lt;li&gt; Support for cloth simulation, but it's not really usable right now and doesn't interact with other objects. This is still experimental and shouldn't/can't really be used for building.&lt;/li&gt;&lt;li&gt; Added max_texture_level configuration option&lt;/li&gt;&lt;li&gt; Added texture_lod_bias configuration option&lt;/li&gt;&lt;li&gt; Added auto_view_distance_min_fps and auto_view_distance_max_fps configuration options&lt;/li&gt;&lt;li&gt; Tools window moved to collapsible sidebar on Mac OS X&lt;/li&gt;&lt;li&gt; Fixed incorrect current height on teleport dialog&lt;/li&gt;&lt;li&gt; Fixed selection boxes not working on Direct3D 11 renderer&lt;/li&gt;&lt;li&gt; Fixed multisampling always being enabled after using the settings dialog&lt;/li&gt;&lt;li&gt; Fixed mask textures not loading when using Direct3D 11 renderer with Direct3D 9 hardware&lt;/li&gt;&lt;li&gt; Fixed crash that occurs when running action commands if the model hasn't loaded&lt;/li&gt;&lt;/ul&gt;&lt;BR /&gt;
      </description>
      <pubDate>Sun, 06 Feb 2011 22:44:59 +0100</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.9</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=306#306</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=306#306</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=306#306</comments>
      <slash:comments>0</slash:comments>      <description>Version 0.3.9 is now available for &lt;a href=&quot;http://www.virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;download&lt;/a&gt;. This version has some improvements in texture loading and support for normal mapping. It is now also possible to start typing a chat message by pressing the return key with the 3D view in focus.&lt;br /&gt;&lt;br /&gt;This is the full list of changes for version 0.3.9:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Support for normal mapping when using pixel shaded OpenGL render mode&lt;/li&gt;&lt;li&gt; Added ambient, diffuse and specular action commands to set the material values for an object&lt;/li&gt;&lt;li&gt; Create less groups when loading RWX models with tags specified per face&lt;/li&gt;&lt;li&gt; Improved normal generation on RWX models&lt;/li&gt;&lt;li&gt; Load masks as alpha only textures instead of RGBA textures&lt;/li&gt;&lt;li&gt; Load textures without alpha as RGB textures instead of RGBA&lt;/li&gt;&lt;li&gt; Made sign font size smaller on Mac OS X&lt;/li&gt;&lt;li&gt; Fly and move objects using plus and minus keys without holding shift&lt;/li&gt;&lt;li&gt; Read minimum and maximum view distance from configuration file&lt;/li&gt;&lt;li&gt; Return key moves keyboard focus to chat input&lt;/li&gt;&lt;li&gt; Fixed mask bitmap loading&lt;/li&gt;&lt;li&gt; Fixed bug where you would not receive any updates from the server on the Mac OS X version after someone left&lt;/li&gt;&lt;/ul&gt;&lt;BR /&gt;
      </description>
      <pubDate>Mon, 25 Oct 2010 23:31:10 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.8</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=305#305</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=305#305</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=305#305</comments>
      <slash:comments>0</slash:comments>      <description>A new version of Virtual Paradise has been released, version 0.3.8 has some fixes for crashes and support for MD2 files. Using MD2 files you can create animated models. Right now you can only use one animation for the whole file but it can already be used for repeating animations like a waving flag.&lt;br /&gt;&lt;br /&gt;Here is the full list of &lt;a href=&quot;http://www.virtualparadise.org/wiki/?title=Changelog#Version_0.3.8&quot; class=&quot;postlink&quot;&gt;changes&lt;/a&gt; for version 0.3.8:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Support MD2 models(inluding animation)&lt;/li&gt;&lt;li&gt;Resize textures to power of 2 sizes on Mac OS X&lt;/li&gt;&lt;li&gt;Work around a crash in the Mac OS X OpenGL stack by using a different vertex format for placeholder meshes(black triangles)&lt;/li&gt;&lt;li&gt;Fixed skybox vertex buffer memory leak&lt;/li&gt;&lt;li&gt;Fixed crashes when loading objects before OpenGL or Direct3D is initialized&lt;/li&gt;&lt;li&gt;Fixed most crashes when switching worlds&lt;/li&gt;&lt;li&gt;Fixed missing ground object when loading before OpenGL or Direct3D is initialized&lt;/li&gt;&lt;li&gt;Fixed texture mask files not being closed after loading &lt;/li&gt;&lt;/ul&gt;&lt;BR /&gt;
      </description>
      <pubDate>Mon, 04 Oct 2010 21:04:29 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.7</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=304#304</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=304#304</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=304#304</comments>
      <slash:comments>0</slash:comments>      <description>Version 0.3.7 of Virtual Paradise is now ready for &lt;a href=&quot;http://www.virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;download&lt;/a&gt; :-)&lt;br /&gt;&lt;br /&gt;The most noticeable changes are the status bar on Windows and Linux, the shorter download time when first entering a world and more of the texture masks working properly.&lt;br /&gt;&lt;br /&gt;This is the full list of changes in 0.3.7:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Use HTTP Keep-Alive for downloading objects if available(much faster downloads)&lt;/li&gt;&lt;li&gt; Support for loading masks from Gzip files&lt;/li&gt;&lt;li&gt; Support for SOCKS4A proxy&lt;/li&gt;&lt;li&gt; Move sideways when holding shift key&lt;/li&gt;&lt;li&gt; Support for Data Execution Prevention(DEP) on Windows&lt;/li&gt;&lt;li&gt; Added timeout for connecting and entering world&lt;/li&gt;&lt;li&gt; Added loading indicator on status bar of Qt GUI(Windows/Linux)&lt;/li&gt;&lt;li&gt; Added frame rate indicator on status bar of Qt GUI&lt;/li&gt;&lt;li&gt; Added view distance indicator on status bar of Qt GUI&lt;/li&gt;&lt;li&gt; Fixed uninitialized variable that made the client send object changes even when the objects didn't change&lt;/li&gt;&lt;li&gt; Fixed possible crash parsing incorrectly formatted message from the server&lt;/li&gt;&lt;li&gt; Fixed possible buffer overflow when connecting to world server&lt;/li&gt;&lt;li&gt; Fixed incorrectly recognizing certain textures as animations&lt;/li&gt;&lt;li&gt; Fixed inability to select non-RWX models&lt;/li&gt;&lt;li&gt; Fixed extra arguments to picture command being included in the URL&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;As always, the changes in this and earlier versions can also be found on the &lt;a href=&quot;http://www.virtualparadise.org/wiki/index.php/Changelog&quot; class=&quot;postlink&quot;&gt;changelog&lt;/a&gt; page of the wiki.&lt;BR /&gt;
      </description>
      <pubDate>Sat, 25 Sep 2010 12:33:02 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.6</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=303#303</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=303#303</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=303#303</comments>
      <slash:comments>0</slash:comments>      <description>A new version of Virtual Paradise is now available from the &lt;a href=&quot;http://www.virtualparadise.org/download.php&quot; class=&quot;postlink&quot;&gt;downloads&lt;/a&gt; page. Version 0.3.6 has some welcome improvements for building as well as some other changes. A few of the most important changes are better object rotations, object scaling and freelook mouse mode.&lt;br /&gt;&lt;br /&gt;Here is a full list of changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Faster loading(especially for very large models)&lt;/li&gt;&lt;li&gt; View distance menu on Mac OS X version&lt;/li&gt;&lt;li&gt; Object moving relative to object rotations&lt;/li&gt;&lt;li&gt; Correctly rotate multiple objects&lt;/li&gt;&lt;li&gt; Use axis/angle instead of Euler angles to store rotations&lt;/li&gt;&lt;li&gt; Free look mode&lt;/li&gt;&lt;li&gt; Added application icon on Mac OS X&lt;/li&gt;&lt;li&gt; Show axis of last selected object instead of first selected object&lt;/li&gt;&lt;li&gt; Removed unnecessary texture mirror in texture loading code&lt;/li&gt;&lt;li&gt; Rotate objects with scroll wheel&lt;/li&gt;&lt;li&gt; Added color name 0 as black&lt;/li&gt;&lt;li&gt; Added support for color command&lt;/li&gt;&lt;li&gt; Don't use non-power-of-two textures as that seemed to cause a slowdown on most systems&lt;/li&gt;&lt;li&gt; Support for object scaling&lt;/li&gt;&lt;li&gt; Add http:// to picture URLs if it is not included yet&lt;/li&gt;&lt;li&gt; Fixed last used mask visible on avatars&lt;/li&gt;&lt;li&gt; Fixed slowdown after activating or selecting objects&lt;/li&gt;&lt;li&gt; Fixed seams on skybox mesh&lt;/li&gt;&lt;li&gt; Fixed physics meshes being left in scene when they are too far away, causing slowdown after exploring larger worlds for some time&lt;/li&gt;&lt;li&gt; Fixed possible crash when loading RWX files&lt;/li&gt;&lt;li&gt; Fixed crash when using buttons on object properties window while not in building mode&lt;/li&gt;&lt;li&gt; Fixed crash when using scroll wheel when not in building mode on Mac OS X&lt;/li&gt;&lt;li&gt; Fixed possible crash because of uninitialized variable&lt;/li&gt;&lt;li&gt; Fixed incorrect translation on some RWX models&lt;/li&gt;&lt;li&gt; Fixed keys / and * for rotation not working&lt;/li&gt;&lt;li&gt; Fixed incorrect parsing of object change message&lt;/li&gt;&lt;/ul&gt;The changes in this version and earlier versions can also be found on the &lt;a href=&quot;http://www.virtualparadise.org/wiki/index.php/Changelog&quot; class=&quot;postlink&quot;&gt;changelog&lt;/a&gt; wiki page.&lt;BR /&gt;
      </description>
      <pubDate>Fri, 10 Sep 2010 07:48:02 +0200</pubDate>
    </item>
    <item>
      <title>Virtual Paradise 0.3.5</title>
      <link>http://virtualparadise.org/forum/viewtopic.php?p=302#302</link>
      <guid>http://virtualparadise.org/forum/viewtopic.php?p=302#302</guid>
      <comments>http://virtualparadise.org/forum/viewtopic.php?p=302#302</comments>
      <slash:comments>0</slash:comments>      <description>A new version of Virtual Paradise is available for download now  &lt;img src=&quot;./forum/images/smilies/icon_mrgreen.gif&quot; alt=&quot;:mrgreen:&quot; title=&quot;{L_SMILIES_MR_GREEN}&quot; /&gt; &lt;br /&gt;The new version has a lot of small changes and a few bigger changes. One of the more noticeable changes is the addition of a rendering mode using shaders. In the new render mode objects near the view distance limit fade in and out when you walk around.&lt;br /&gt;&lt;br /&gt;Here is the full list of changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Removed unnecessary error checking in OpenGL renderer(speedup)&lt;/li&gt;&lt;li&gt; Removed unnecessary texture bind in OpenGL renderer(also possible speedup) &lt;/li&gt;&lt;li&gt; Support for double sided faces from RWX files&lt;/li&gt;&lt;li&gt; Removed unnecessary texture bind in RWX renderer&lt;/li&gt;&lt;li&gt; Disable texture masks when rendering skybox&lt;/li&gt;&lt;li&gt; Send object clicks to world server&lt;/li&gt;&lt;li&gt; Loading indicator for Mac OS X version&lt;/li&gt;&lt;li&gt; Set 24 bit Z-buffer in Direct3D renderer&lt;/li&gt;&lt;li&gt; Fixed Direct3D transparency issues&lt;/li&gt;&lt;li&gt; Users list on Mac OS X version&lt;/li&gt;&lt;li&gt; Physics mesh generation on background thread&lt;/li&gt;&lt;li&gt; Selecting placeholder objects(black triangles) now possible&lt;/li&gt;&lt;li&gt; Ground object updates when changing worlds&lt;/li&gt;&lt;li&gt; Add messages in chat box when connection to universe or world server is lost&lt;/li&gt;&lt;li&gt; Fixed race condition that could result in a crash&lt;/li&gt;&lt;li&gt; Added b and x for black as color names&lt;/li&gt;&lt;li&gt; Fix partly transparent object placeholders(black triangles)&lt;/li&gt;&lt;li&gt; Removed unused material calls for specular lighting&lt;/li&gt;&lt;li&gt; Added check to prevent crash when object is not found in object change event handler&lt;/li&gt;&lt;li&gt; Better normal generation for RWX models&lt;/li&gt;&lt;li&gt; Support avatar model RWX files&lt;/li&gt;&lt;li&gt; Don't load texture if it doesn't have any references left after downloading&lt;/li&gt;&lt;li&gt; Added OpenGL renderer using shaders&lt;/li&gt;&lt;li&gt; Fade objects in distance for OpenGL renderer with shaders&lt;/li&gt;&lt;li&gt; Gradually change view distance&lt;/li&gt;&lt;li&gt; Added support for mask= and tag= in texture command&lt;/li&gt;&lt;li&gt; Read configuration file to select renderer&lt;/li&gt;&lt;li&gt; Read configuration file to get frames per second limit&lt;/li&gt;&lt;li&gt; Less format conversions when loading images&lt;/li&gt;&lt;/ul&gt;&lt;BR /&gt;
      </description>
      <pubDate>Wed, 25 Aug 2010 00:53:08 +0200</pubDate>
    </item>
  </channel>
</rss>
