About Virtual Paradise
Virtual Paradise is an online virtual universe consisting of several 3D worlds. In each world you can chat with others, create your own buildings and explore the environments built by other users of Virtual Paradise.
Latest News
5
Mar
Version 0.3.21 is now available for download, here is the list of changes for this version:
- DDS Texture loader(only works with DXT1, DXT3 and DXT5 textures)
- Account info window(display only, no editing)
- Better layout for settings dialog, especially on Linux when using larger fonts
- Removed 120 vertex limit for polygons in RWX loader
- Option to force using gluBuild2DMipmaps for loading textures, seems to prevent some problems with Intel drivers on Linux. Add use_glubuild2dmipmaps=1 to the configuration file to use
- View distance now affects lights
- Better handling of lost connections
- Action triggers and command names are no longer case sensitive
- Disable the Direct3D renderer options in the settings dialog when not running on Windows
- Fixed hang in RWX loader when reading a prototype with lines longer than 512 characters
- Fixed leaking textures when switching worlds
- Windows/Linux: Remember window size and position
- Windows/Linux: Focusing chat text field by pressing return/enter key now also works if the chat window is detached from the main window
- Windows/Linux: Show version number in the login window
- Mac OS X: Use CVDisplayLink for rendering when V-Sync is enabled
- Mac OS X: Focus chat text field by pressing return key
- Mac OS X: Changed login window layout
- Mac OS X: Fix incorrect display of add friend dialog
If you would like to comment on this post, it is now possible to login on the forums using your VP account.
4
Jan
Virtual Paradise version 0.3.20 has been released, it can be downloaded from the downloads page. This release has support for user created per pixel lights, alpha to coverage in the OpenGL graphics modes and some fixes.
The full list of changes in version 0.3.20:
- Support for user created point lights
- Alpha to coverage option(can be enabled using alpha_to_coverage=1 in the configuration file, requires multisampling)
- Option to disable distance sorting of objects(disable_distance_sort=1 in the configuration file, for use with the alpha to coverage option)
- Improved sorting and merging of RWX render groups
- Query cells further away when using higher view distance
- Crosshair cursor when using the mouse to control the camera
- Fixed objects animations not resetting after the object has changed.
- Fixed avatar names not working
- Fixed incorrect scale if only 2 scale factors are given in the scale command
7
Sep
Virtual Paradise 0.3.19 has been released. This version has some nice new features like the move command, rotate command and a selection menu that lets you select objects that are behind other objects. There are also some performance improvements.
The complete list of changes:
- 64-bit build for Windows
- Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object
- Move command, animate the position of an object
- Rotate command, animate the rotation of an object
- Added world option to swap the left and right faces of the skybox
- Merge and sort RWX mesh groups, improves rendering performance for many models
- Improved sorting of which cells to query first
- Sort objects by vertex buffer to reduce switching vertex buffers
- Downloads on Linux and Mac OS X can now be interrupted when switching worlds
- Mac OS X: Support for multisample anti-alias
- Mac OS X: Support for V-Sync
- Mac OS X: Show error in chat when entering a world failed
- OpenGL mipmap generation using GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_SGIS_generate_mipmap(tried in that order)
- Sign textures no longer load halfway through rendering a frame
- Don't render MD2 mesh when updating the animation failed
- Fixed memory leaks in MD2 mesh loader
- Fixed memory leaks in texture mask loader
You can get it from the downloads page