Virtual Paradise 0.4.1-alpha.10

New

  • Determine active lights for each light cluster using a compute shader, which is much faster with many lights (Direct3D Feature Level 11_0 required)
  • Use a fixed width font used for action fields in object properties
  • Show application name and version when right clicking on users in user list

Fixed

  • Fix select recent objects (debug menu)
  • Fix too large radius used for light culling (causes more unnecessary lighting calculations to be done, reducing performance)
  • Fix incorrect light culling for nearest light cluster

Known Issues

  • Multi-sample anti-alias needs to be disabled or VP won’t function properly in Direct3D 11 mode
  • New lighting approach only available in Direct3D 11 mode
  • Names above avatars don’t appear
  • Web commands and overlays don’t work
  • Objects with transparent surfaces are still limited to a maximum of 32 active lights for the whole scene

Download

Download for 64-bit Windows

Virtual Paradise 0.4.1-alpha.9

New

This version does lighting using a ‘clustered shading’ approach. Behavior and performance might be different compared to the previous version.

Starting with this version lights will also have a finite range of 3x the radius= specified in the light command. An object with the following command:

create light color=red radius=20

Will result in a light with the first 20m having the same intensity as in previous versions, but reduce its intensity linearly over the next 40m beyond that. This is added on top of the existing intensity curve, instead of replacing it.

Fixes

  • Fix specular maps on opaque objects in Direct3D 11 mode
  • Fix sound volume settings not being applied to new sounds (streaming sources like MP3, Ogg Vorbis and Opus only, WAV was unaffected)

Known issues

  • Multi-sample anti-alias needs to be disabled or VP won’t function properly in Direct3D 11 mode
  • New lighting approach only available in Direct3D 11 mode
  • Names above avatars don’t appear
  • Web commands and overlays don’t work
  • Some scenes with many lights may be slower, even on very capable graphics hardware, because the light clusters are calculated on the CPU
  • Objects with transparent surfaces are still limited to a maximum of 32 active lights for the whole scene

Download

Download for 64-bit Windows

Feedback

I would appreciate any feedback on this test version. Please comment below this post to share your thoughts.

Virtual Paradise 0.4.1-alpha.8

Here’s a new test version of VP ? Download link at the end of this post.

What’s new?

  • Fix non-Direct3D 11 renderers
  • Fix incorrect lighting in OpenGL with shaders mode (spot light falloff was not being applied to specular)
  • Improved network handling
  • Fixed crashes during reconnect
  • Fix crashes when maximum number of active sounds is reached (see jump point doorbell hell)
  • Fix typo in settings dialog
  • Dutch translations updated

Download

Download for 64-bit Windows